I was diagnosed with a totally non threatening yet completely incurable disease. Thats bad.
But I finally removed out of my mothers house. Thats good (double good... good squared?)
I got dental surgery on several of my teeth and I'm expecting them to hurt for the rest of my life. Thats bad.
But I got all my medical and dental work done before my insurance gives out! Thats good.
I don't have a girlfriend... thats bad.
But of my 99 problems a bitch aint one... so... thats good.
I hit a bitch for being a bitch. Thats bad.
I literally exhausted every option available to me before I took a swing at her. Then I had to kick her husbands ass. Which I successfully did even though I was greatly hindered by the fact that she was swinging a FUCKING CHAIR at my head. Thats good.
My tomato plant had to be murdered. Thats bad.
I successfully nurtered a life that was stronger and healthier than I could have imagined, and I'm not cursed with my fathers anti-green (Red? Blue?) thumb!
OK. So let's talk ToR for just a minute cuz, hell, it's my blog and noone reads this anyway, right? RIGHT!
OK. For those of you that don't know, BioWare is a company that designed KoTOR and KoTORII, the Dragon Age games, and Mass Effect. Well, long story short, they've got their hands in with Mythic who brought you some classics like Dark Age of Camelot and Ultima Online. Understand that pretty much every one of these games are considered classics. KoTOR especially is considered one of only a handful of starwars games that dont feel like they're based off something that fell out of George Lucas' ass.
Well, they just released a new starwars MMO based on the Old Republic franchise which, and this is important, stands on it's own without feeling like something based on anything george lucaqs did. Yes, there are
Case in point. My smuggler starts off delivering a crate of weapons, gets her ship stolen, and starts hunting down the guy that did it. He attempts to kill her several times over, and eventually I get my ship back. I cannot tell you how overjoyed I was to have my ship back. Not my character. Me, personally, I felt a sence of pride at having recovered my ship. As I'm sitting on my ship, I meet the guys EX GIRLFRIEND, who hates his guts. We call him up, he's pissed, we rub his nose in it, he finds out that, thanks to a hacker friend of mine, he now has a death sentence on every single planet worth going to... standard "you stole my ship now face my wrath you bastard" stuff.
Which brings me to my next point. You may have noticed I'm really getting into my character. And it's hard not to. I've dipped my toes into the RP pool a few times, and it wasn't for me. But here, I understand these characters, I relate to them. My Jedi would have just shrugged it off, and considered the returning of her ship being nothing more than the means to and end. Shes very stoic like that. But my smuggler went APE SHIT, because thats how I played her. I pointed my gun at more merchants, criminals, and imperial officers saying "Where. Is. My. SHIP!" than I care to count. And it made me feel good. Very good. Sober pissed off Cpt. Jack Sparrow good.
The grouping portion of it is a little different. First of all, four man groups. This is going to instantly be a problem because of the holy trinity and class choices. Theory goes like this. Each group must consist of the following. 1 person to taunt and take damage. 1 person to heal everyone else. And X number of damage dealers to fill out the rest of the spots. This becomes a problem when 10% of the population are tanks, 10% are healers, and the rest are all damage dealers. If you're not a tank or a healer, you're gonna have a hard time getting into any groups. And the sad thing is that it's actually a ton of fun. The group areas are story driven and conversations include every member of the group.
I'm really looking forward to seeing the end-game content and seeing if the game is going to have any staying power.
Anyway, I'm out.